This game is stupid. I'm not sure this counts as a flaw. The stupidity is at the core of its identity. It is aggressively stupid.
There's nothing I could say about it that it would not say about
itself. Case in point - you get an achievement when the game crashes for
the first time. Absolutely shameless.
It's an attitude that armors Goat Simulator
from the more obvious types of criticism, but it doesn't make it
entirely immune. Yes, getting the achievement was funny, but I'd have
rather the game not crashed. Yes, it's arbitrary and absurd for you to
wander around as a goat when really the point of the game is that it's a
sandbox physics simulator and your avatar could look like anything, but
is there enough goat-based humor out there to sustain interest for the
long haul?
All things considered, probably not.
Gameplay appears to involve running up to the very cusp of catastrophe
and then unleashing a series of glitches that results in mayhem and
confusion. There are a great many independently modeled items that you
can jump on top of, headbutt into a messy pile, or drag around with your
tongue. When you get a good combo chain going, this can make the screen
incredibly chaotic.
As of right now, I'm inclined to give Goat Simulator
the benefit of the doubt. Exploring the maps, there are a number of
easter-eggs, goat and video game jokes, and funny set pieces. This makes
them fun to just wander around as virtual goat tourist. The only
problem I foresee is that there are just three maps, and they're all
relatively small. Trying to grind up my score by causing destruction and
doing crazy stunts will help fill the time, but I get a feeling I'm
going to see everything there is to see pretty quickly.
The
question is whether the game rewards mastery enough that I can pursue
ever-escalating stunts even after 20 hours. That's something only time
will tell.
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