About the Game (From The Steam Store Page)
In Distant Star: Revenant Fleet, you take control of the last remaining ships of a near-destroyed A’kari fleet, and must rebuild your forces as you battle through ancient, galactic battlefields towards a final showdown with the Orthani.
Build your fleet of up to 5 ships (from a choice of any combination of 8 classes) and upgrade their weapons and attachments which give you new and improved skills to use in combat. With hundreds of attachments to choose from, each class has many different possible loadouts.
Traverse the galaxy one system at a time - each step of the way you will face unique story events, each of which has multiple outcomes that can change with each playthrough. Choose whether or not you enter combat, flee or try to talk your way out of difficult situations - but don't think the same choice next time round will have the same outcome!
Combat takes place in small tactical RTS missions that last between 5 and 30 minutes. Enemy fleets scale to always provide a challenge for your fleet and as you progress through the game, things will get tougher still! But don't worry, you can use Tactical Pause to issue orders to your fleet and ensure you have the upper hand in battle.
All set within a beautifully designed universe with an eerily atmospheric soundtrack - Distant Star: Revenant Fleet is a game you'll be playing again and again...
Expectations And Prior Experience
None, really. The pitch on the Steam Store says it's a combination RTS and Rogue-like, both of which are genres that I always fool myself into thinking I'm going to enjoy and then turn out to really get under my skin and annoy me. This game has mixed reviews, so this is either a game that lacks certain qualities RTS/Rogue-like fans look for (and thus might appeal to me, someone who has had a mixed relationship with the genre), or it's just a poorly-implemented version of the RTS/Rogue-like hybrid, in which case the worst aspects of both genres will hit me straight in the face.
In other words: I have no idea what to expect. The screenshots have spaceships and strategic maps, and thus are very appealing to me on a visceral level. But aside from this knee-jerk approval, I have nothing real to go on. My guess is that as long as the game is not punishingly difficult, I'll probably like it, though.