The thing about this game is that it's an RTS where you can't directly control your units. In other words, it's kind of a crummy RTS.
I mean, it's kind of fun to try and bribe your collection of heroes to go and kill specific monsters. But sometimes you've got a whole lot of heroes and no money and it's pretty much up to chance whether or not they'll rescue your village.
It's a slapdash way to approach military strategy, and honestly, I don't really mind it that much. If the alternative is me paying serious attention to the dispensation of my troops and their battlefield positioning . . .
Although I wish that there was more to do besides trying to influence adventurers. Your village doesn't really have a civic life or complex economy. Your shops just contain items for adventurers. Everything you build revolves around them in some way. At best you can try and maximize gold return or research tactical spells. It doesn't really even matter where you place your buildings. The trick lies mainly in picking the right build order.
So I guess I'm in this position where I just have to go along with it. I mean, there's not really anything particularly bad that's going to happen and probably nothing especially good that's going to happen either. If I half-ass the game for the next 14 hours, I doubt I'll miss out on anything important.
Or maybe I'm wrong. Maybe there's a lot of skill involved here and I'm still too much of a novice to see it. Only time will tell.
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