Needless to say, I turned off the sound as soon as possible.
Other than that, I'd say that Beyond Divinity has gotten off to a stronger start than its predecessor. You wake up in hell (or, more precisely a prison dimension operated by a demon) and you and your Death Knight companion have to work together to escape. It's a nifty premise that hooked me right away. It's possible that it might overstay its welcome - two hours is already a long time to spend in an introductory dungeon - but for now, I'm fine with it.
Sadly, I am already predicting that I will end this game as prematurely as I did the original. If the first dungeon is anything to go by, Beyond Divinity is going to continue the series' pattern of taking its time to roll out the central plot. It's really all down to a race right now. Will the story or gameplay get me invested enough before the deadline that my desire to continue outweighs to move on?
Wow. That voice is awful.
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