Thursday, August 31, 2017

Star Wars Empire At War: Gold Pack - 2/20 hours

Half my time so far has just been with the tutorial. It was a tutorial. It was fine. Which isn't nothing. I've played games with broken tutorials, or tutorials that were so difficult I could barely get through them. AI Wars had a six hour tutorial. So, you know, a tutorial that gets in, explains the game, and then gets out is just fine by me.

The other half of my time has been spent trying out the Rebel campaign. I'm glad to be playing the good guys for a change (I suppose Starkiller was technically on the right side, but he never felt particularly "good" to me). I look forward to defeating the Empire and restoring freedom to the galaxy.

Unfortunately, I have a bad feeling about the campaign as a whole. I'm only four missions in so far and three of those have been straight up escort missions (actually, even the fourth required you to keep a certain character alive, but since he was your toughest unit, I'm not counting it). First, you have to bring R2-D2 and C-3PO to a certain location to decode an Imperial signal, then you have to bring some pilots through a gantlet of enemies in order to steal some X-wings. And then you have to rescue some prisoners from space transports while keeping your own transports intact.

I can only speculate as to why they made that choice, but it's one that makes even easy mode a pain in the ass to complete. I suppose my only option is to get better at the game, but I'll have you know, it's under duress.

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